The World

The World has many distinct areas, such as:

  • The Land of Eternal Seasons, the main setting for our adventurers.
    • Liransa, the largest kingdom of Spring on the continent.
    • Gaarom, the Capital of the Dwarven Nation.
    • Syl, a smallish crossroads town, with the ill-luck of attracting trouble despite itself.
  • Symuria, the continent of magitech wonders. Divided into three major nations:
    • South Symuria, whos inhabitants refer to themselves simply as Symurians. The developers of Core-based magitech.
    • Dakka, the northern scape of Symuria, whos people have a strong cultural tradition surounding Shamanistic magic and the flow of energy/life. At serious odds with the South Symurians, as they view their use of Cores as an unnatural inprisonment of energy.
    • Behrev, a small ethnic nation of semi-nomadic people who are considered somewhat peculiar by both Dakka’i and South Symurians.
  • The Lost Sea, an area in the northwest surrounded by small uninhabited islands, mysteriously impenetrable, and the subject of many old myths and legends.
  • Lokius Triangle, a cluster of islands near which stories of peculiarities at sea are often said to occur.
  • The Goddess Isles, a group of islands off the western coast of The Land of Eternal Seasons.

The World

Seasons and Symuria Marduk